Games / Roadster Sky Rush / How to play

How to play Roadster Sky Rush

Everything for your first flight over the city: how to launch off the ramp, how flying works, what each coin does, how to score big and what waits on each of the four highways.

Roadster Sky Rush: the white hypercar flying on blue thrusters above a city highway, under the game logo

What is the goal?

Each level is one stretch of city highway, from a ramp at the start to a finish gate at the end. Launch your car off the ramp, fly over the traffic and reach the finish gate with health left, and the next level opens. Your best score on each level is kept, and every coin you collect goes into your wallet.

There are four levels, from a sunset downtown to a freeway in a storm. Each one is longer, faster and busier than the one before.

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How do I launch off the ramp?

  1. Press Play on the main menu, or pick a level on the level select. Only Level 1 is open at first.
  2. Wait for GO. Then hold W or ↑, or hold your finger on the screen, to build speed.
  3. Watch the THRUST meter in the corner. It has to reach 100% by the time you reach the top of the ramp.
  4. Short of speed? Fire your nitrous with Shift, Space or the Nitro button for a burst of extra speed.

Every level starts 120 m before the ramp, stopped, with a 3-2-1 countdown. After GO you have 15 seconds to get off the ramp, and THRUST has to reach 100% by the time you reach the crest. Your one nitrous charge pushes you faster for 1.5 seconds. Reach the crest with too little thrust and the car drops off the end of the ramp; let the timer run out and it's Time up. Either way, press Retry to try again from the run-up. Reach the crest well past the line and you get a Perfect Launch: a higher jump and a bonus to start the run.

What are the controls?

Keyboard

Action Keys
Build speed on the run-up (hold) W or ↑
Nitrous on the run-up Shift or Space
Change lane A D or ← →
Climb or dive in the air W S or ↑ ↓
Barrel roll in the air Space
Pause Esc or P

Phone or tablet

  • Hold your finger anywhere on the screen to build speed on the run-up, and tap the Nitro button for nitrous.
  • Swipe left or right to change lane, and swipe up or down to climb or dive while flying.
  • Double-tap for a barrel roll in the air. The pause button is at the top right.
  • The game plays upright or sideways and fills the screen once you press Play now.

How does flying work?

The highway has six lanes: three going your way on the right and three of oncoming traffic on the left. Off the ramp you fly in one of two bands, low over the cars or high over the trucks and buses, and you can switch lanes and bands at any time.

  • The Fly Meter drains while you are in the air. When it runs dry the thrusters sputter and you glide down to the road. Cyan fly coins sit only on the road, and a full meter lifts you off again.
  • Sign gantries, overpasses and bridge beams cross the high band. The game warns you before each one: drop to the low band to pass under it, or you hit it.
  • Trucks make good runways. Drop onto the roof of a box truck or a semi to surf it for points, then fly on.
  • Rocket coins send you high above everything for a few seconds at more than double speed, and nothing can hurt you up there.

How does scoring work?

You score for every metre you cover, for coins and for tricks:

What you doPoints
Distance4 per metre
Gold coin50, and 1 coin for your wallet
Near miss: pass a car with less than 1 m to spare300
By a hair: a near miss in the oncoming lanes600
Truck surf: land on the roof of a box truck or a semi500
Barrel roll in the air400
Perfect launch: reach the crest with THRUST at 115% or more1,000
Health coin at full health500

Every trick raises your multiplier a step, up to x4, and everything you score is multiplied by it: distance, coins and tricks. It drops a step for every 4 seconds without a trick, and any hit sends it back to x1. In the oncoming lanes everything counts x2, gold coins included.

What do the coins do?

CoinWhereWhat it does
GoldOn the road, in the sky and along your launch arc50 points and 1 coin
Fly (cyan)Only on the roadFills the Fly Meter by 20%. A full meter lifts you off again
Health (green)Only in the sky, about every 300 m25 health back, or 500 points at full health
RocketAbout every 800 mRocket mode: 6 seconds high above the traffic at 2.5x speed, with no damage

Gold coins also line the arc of your jump off the ramp, with a health coin at the top. When your health drops low, the next health coin comes sooner.

What happens when I crash?

Your car has 100 health. Scraping the side of a car costs 15, hitting the back of one, a truck's body or a gantry, overpass or bridge beam in the air costs 30, and a head-on crash with oncoming traffic costs 50. On Storm Freeway a police car chases you down and rams you from behind for 20. COPS BEHIND warns you it is coming: change lanes in the last second before it hits, or stay in the high band, where it can't reach you. After every hit you have 1.5 seconds without damage to get clear.

Lose all your health and you are BUSTED: the run ends and the results show your score. Try the level again from the run-up.

A crash never ends a run by itself: only running out of health does. Rocket mode protects you completely.

What is on each level?

Each highway is faster than the one before, and the Fly Meter lasts a little less on each, so you spend more time on fly coins. Speed is your ground speed; flying is faster, and Rocket mode faster still.

LevelRoadLengthSpeedFly MeterWhat is in the way
1
Golden sunset, light traffic
Downtown Dusk2.5 km137 km/h8 s30 vehicles per km: taxis, sedans and a few trucks; 2 sign gantries and 1 overpass across the road.
2
Neon, rain, police on patrol
Neon Night3.5 km150 km/h7 s38 vehicles per km: taxis and sedans, with buses, trucks and police cars; police cars that switch lanes; 3 sign gantries and 3 overpasses across the road.
3
Morning haze, heavy trucks
Harbor Bridge4.5 km166 km/h6.5 s44 vehicles per km: heavy traffic, with box trucks, buses and semis; bridge towers whose beams cross the high band.
4
Cop chase, storm, roadworks
Storm Freeway6 km182 km/h6 s55 vehicles per km: the densest traffic in the game; police cars that switch lanes; a cop chase: police cars ram you from behind for 20 health; 4 sign gantries and 4 low overpasses across the road; 4 roadworks zones where barriers close a lane.

Tips for a high score

  • Hold the throttle from GO. A late start needs your nitrous to make the crest.
  • Keep the nitrous for the end of the run-up. A late burst can turn a short launch into a perfect one.
  • Chain your tricks. The multiplier steps down when you go quiet, and a hit sends it back to x1.
  • Visit the oncoming lanes. Everything pays double there, but a head-on crash costs half your health.
  • Drop low early. The warning comes before every gantry and overpass, and the high band is the danger.
  • Watch the police on Neon Night and Storm Freeway. They switch lanes without warning, so leave them room.
  • Dodge the cop chase on Storm Freeway. When COPS BEHIND flashes, change lanes in the last second before the police car hits, or stay in the high band, where it can't reach you.

Settings

Settings, on the main menu and the pause menu, has the graphics quality and switches for sound effects and music. Auto picks the best quality for your device and adjusts it while you play; Low is fastest for older phones, Medium adds shadows, bloom and motion blur, and High turns on everything, from ambient occlusion and reflections to light shafts and sharper textures. Under the quality buttons, Requirements lists the devices each quality is made for and marks the one Auto picks for yours. The Credits screen is there too.

Credits

The game is designed and built by Moeez Amir. It uses:

Everything else, from the traffic, the city and the bridge to the sound effects and music, is made for this game. The in-game Credits screen, under Settings, lists the same.

FAQ

Is my progress saved?

Yes, in your browser on this device: your coins, the levels you have opened and cleared, your best score on each level and your settings. The game saves while you play, at the end of every run and when you change a setting, so the coins and score of a level you quit or close partway through still count. Next time, Continue on the main menu takes you to the level you have reached. Nothing is sent to a server, so your progress doesn't follow you to another browser or device, and clearing this site's data in your browser starts the game fresh. The Privacy Policy lists exactly what is kept.

Are there ads in the game?

No. There are no ads inside the game. Moeex Games shows ads from Google on its pages, outside the game frame, to help cover the cost of making games.

Is Roadster Sky Rush free, and do I need to install anything?

Roadster Sky Rush is free, with nothing to buy and no account. The game runs in your browser: the first visit downloads the menu, your car and the first level, and the other levels load when you pick them.

Which devices does Roadster Sky Rush run on?

Phones, tablets, laptops and desktops with a recent Chrome, Edge, Firefox or Safari, as long as the browser supports WebGL2. The graphics are heavy, so the game picks a quality for your device and lowers its resolution when a scene gets busy. If it stutters, choose Low in Settings.

Is the car a real car?

No. It is an electric hypercar made for the game, with no maker's name, badge or logo anywhere on it. The other cars, trucks and buses on the highway are made for the game too.

Why is there no sound?

Browsers only allow sound after your first tap or key press, so the sound starts once you press a button in the game. If you still hear nothing, check the sound effects and music switches in Settings, and on an iPhone check that the ring and silent switch isn't set to silent.

I found a bug. Where do I report it?

Use the bug report form on the Contact page: pick Roadster Sky Rush, then the level and the part of the game where it happened. You can also send a message on Instagram to @moeex.creates.