Games / Roadster Sky Rush

Level 1, Downtown Dusk: the white hypercar flies on blue thrusters beside a sunset highway lined with lit towers

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Roadster Sky Rush

Roadster Sky Rush is a flying car racing game where you build speed on a ramp, launch an electric hypercar into the sky and fly it over four busy city highways, the last one a cop chase through a storm. Dodge traffic and bridge beams, grab coins and pull barrel rolls all the way to the finish gate.

  • 4Levels
  • 6Lanes
  • 5Tricks

How to play: the ramp launch, flying, coins, tricks and every level

Before you play

Roadster Sky Rush is free, with nothing to buy and no account to make. It runs in a recent Chrome, Edge, Firefox or Safari that supports WebGL2, on a phone, tablet or computer, and picks a graphics quality for your device. Your coins, open levels, best scores and settings are saved in this browser and never sent to a server, and the Privacy Policy lists exactly what is kept. There are no ads inside the game, and the ads from Google on this page stay outside the game frame.

Controls

Action Keyboard Phone
Build speed on the run-up Hold W or ↑ Hold the screen
Nitrous on the run-up Shift or Space Nitro button
Change lane A D or ← → Swipe left or right
Climb or dive in the air W S or ↑ ↓ Swipe up or down
Barrel roll in the air Space Double-tap
Pause Esc or P Pause button, top right

On a phone the game plays upright or sideways and fills the screen once you press Play now. Settings, on the main menu and the pause menu, has the graphics quality, sound effects and music.

How a run works

Every level starts 120 m before the ramp, stopped, with a 3-2-1 countdown. After GO you have 15 seconds to get off the ramp, and THRUST has to reach 100% by the time you reach the crest. Your one nitrous charge pushes you faster for 1.5 seconds. Fall short of the crest or run out of time and the launch fails, and you try again from the run-up.

Once you are in the air, the Fly Meter drains. Cyan fly coins on the road fill it again, and you climb and dive between the low and high bands to get over the traffic and under the sign gantries, overpasses and bridge beams. When the meter runs dry you glide down to the road, and a full meter lifts you off again. On the last highway, Storm Freeway, the police chase you down and ram you from behind. Reach the finish gate with health left and the next level opens.

Lose all your health and you are BUSTED: the run ends and the results show your score. Try the level again from the run-up.

Developer notes

I'm Moeez Amir, and I made Roadster Sky Rush for this site. The city, the traffic, the suspension bridge and the roadworks are built by scripts in Blender and packed small enough for phones, and the engine roar, the thrusters and the music for each level are made in your browser while you play.

The launch was the part I tuned longest. Full throttle from GO only just fills THRUST by the crest, so a late start needs the nitrous, and a perfect launch sends you higher and pays a bonus. The game also picks a graphics quality for your device when it starts, and lowers its resolution when a scene gets heavy.

The car's body started as a free concept car model by other artists. I rebuilt its rear with thrusters, an LED tail bar and a carbon diffuser and removed every logo, and the guide's credits name them. The car has no maker's name, and nothing in the game copies a real brand. The game went live here on .

More about Roadster Sky Rush

  • How to play Roadster Sky Rush: every control, the ramp launch, the coins and tricks, the four levels and answers to common questions.
  • How Roadster Sky Rush was made: the car and the city built in Blender, the launch, the sound made as you play and the police pack.
  • Update notes: what changed in each release.
  • What it offers arcade and racing players, on the Categories page.
  • Crazy Mountain Drive 3D: my driving game on seven deadly mountain roads, for when you want to keep all four wheels on the ground.
  • Tray Rush: a serving game set in a city diner and an airplane cabin, for short rounds and quick decisions.

Screenshots

Four highways, one flying car

From the sunset run-up in Downtown Dusk to the roadworks on Storm Freeway, every picture is from the game.

  • Level 1, Downtown Dusk: the white hypercar flies on blue thrusters beside a sunset highway lined with lit towers
    01Downtown Dusk, flying the high band
  • Roadster Sky Rush gameplay: the car speeds up the on-ramp at sunset with THRUST at 82%, nitrous ready and 10 seconds left to launch
    02The run-up: fill THRUST before the crest
  • Roadster Sky Rush gameplay: the car flies low behind a taxi with a NEAR MISS +300 banner, a x4 multiplier and the Fly Meter at 64%
    03A near miss in the low band
  • Roadster Sky Rush gameplay: the car drives in the oncoming lanes at sunset under a WRONG WAY, COINS x2 warning and a BY A HAIR +1200 banner
    04Oncoming lanes pay double
  • Roadster Sky Rush gameplay: the car in Rocket mode high above a sunset highway, with long orange thruster flames and a x4 multiplier
    05Rocket mode above the city
  • Level 2, Neon Night: the car speeds down a rain-soaked highway between glowing pink towers, with traffic ahead
    06Neon Night in the rain
  • Level 3, Harbor Bridge: the car crosses the suspension bridge at sunrise behind two trucks, with the steel tower and cables ahead
    07Harbor Bridge at sunrise
  • Level 4, Storm Freeway: the car drives through heavy rain past a line of roadworks cones, with a truck ahead
    08Storm Freeway roadworks in the rain