What's new
Updates
Every release across the three games, newest first, with a link to the full notes.
: Roadster Sky Rush gets its cop chase
Three police cars now hunt the car on Storm Freeway, with the COPS BEHIND warning, rising sirens and a 20 health ram that a late lane change dodges. The same release brought a redesigned engine sound, less bloom on every level and a fix for the glare on Downtown Dusk's wet road. Roadster Sky Rush update notes
: Roadster Sky Rush saves your progress and plays on iPhones
Sound now starts on the first tap on iPhones, progress and a level in progress are saved, the main menu offers Continue, a coin guide opens before every level, and the barrel-roll prompt shows while you fly. Roadster Sky Rush update notes
: Roadster Sky Rush launches
The third game on the site: launch an electric hypercar off a ramp and fly it over four city highways. Play it or read how it was made.
: Crazy Mountain Drive 3D burns nitro
Nitro flames at every exhaust, eight engine sounds built from recordings, health coins and a checkpoint warp coin on every road. Crazy Mountain Drive 3D update notes
: a gentler start up the mountain
Levels 1 to 3 of Crazy Mountain Drive 3D are a little easier for new players, and the black frames some phones showed are fixed. Crazy Mountain Drive 3D update notes
: Crazy Mountain Drive 3D's camera and look
The chase camera keeps up with the car at speed, every level has its own colour grade, and the phone controls are lighter. Crazy Mountain Drive 3D update notes
: ten original cars
Ten cars built for Crazy Mountain Drive 3D with a car kit replace the placeholder bodies in Tiers 1 to 4. Crazy Mountain Drive 3D update notes
: Crazy Mountain Drive 3D launches
The second game: a car survival game on seven mountain roads with 20 cars to unlock. Play it or read how it was made.
: Tray Rush's visual update
Day and night lighting for the diner and the cabin, richer colour, more detailed food and friendlier characters. Tray Rush update notes
: Moeex Games opens with Tray Rush
The portal's first day and its first game: a serving game set in a city diner and an airplane cabin. Play it or read how it was made.
How releases work
Moeex Games is a one-person project, so updates ship when they are ready rather than on a schedule. Every change goes through the games' automated checks first, a bot that plays each game in a browser and stops the release if a rule, a damage value or a frame rate slips. Your progress survives every update: it lives in your browser, and the games read their old saves.
Found something broken after an update, or have an idea for the next one? The Contact page has a bug report form and the quickest way to reach me.