7 October 2026: the visual update
The first update is all about looks. Every rule, timer and score stays exactly as it was, so your stars and best shifts still count.
Light and colour
- Each venue has its own lighting for day and for night, with warmer light in the diner and cooler daylight in the cabin.
- A colour grade gives both venues richer colour and gently darker corners.
- Bright surfaces such as white tablecloths and plates no longer glare in daylight.
- The characters have a friendlier, cleaner look.
The diner
- New floor tiles, potted plants, planters along the walls and a tiled wall behind the counter.
- Buttoned booth seats, and soft shadows where the walls meet the floor.
- More detailed food, from the toppings on a pizza to latte art in the coffee.
The airplane cabin
- Window shades and frames, latches on the overhead bins and armrests by the windows.
- Storage bays in the galley and a new carpet down the aisle.
Feedback
- Serving, picking up, VIP orders and combo milestones each have their own effect, so you can see a good serve at a glance.
- The coin, level and combo counters in the top bar have a glossier finish and react when they change.
6 October 2026: Tray Rush launches on Moeex Games
The first public release, at the same time as the Moeex Games portal.
- Two venues: a city diner with six tables, and an airplane cabin with 36 seats and a meal trolley.
- Four characters: the waiter and the waitress in the diner, the air hostess and the steward on the plane.
- Nine levels to choose from, with up to three stars each, and a shift that keeps going past level 9.
- Combos, VIP orders from level 2, the dinner rush in the diner and turbulence on the plane.
- A dare before each shift, and customers who wave, cheer, get impatient and storm out.
- Touch controls on phones and tablets, keyboard controls on computers, day and night modes, and full screen where the browser allows it.
New to the game? Start with How to play Tray Rush, or read how it was made.